Art && Process
  • About
  • Email
  • Portfolio
  • Github
  • Vimeo
Home » generative systems

Heart of Plexi – An Agony in Two Fits

May 15, 2012 · by Kim Ash · in Generative Systems

FIT THE FIRST – CONCEPT The design and assembly of my final project for Constructing Generative Systems was a dramatic saga. I had some materials left over from my two previous projects, all of which refract light in interesting ways….

Random

May 11, 2012 · by Kim Ash · in Generative Systems

I had to do a project involving or simulating randomness for Constructing Generative Systems. This was actually a difficult assignment for me because I had trouble getting past the mathematical definition of random. Everything I thought of just did not…

Finite State Machine

May 11, 2012 · by Kim Ash · in Generative Systems

A Finite State Machine is anything that has a set of defined states such that it cannot be in more than one state at a time. The most obvious example of this is a stoplight, which can only be red,…

Generative Quilting

May 9, 2012 · by Kim Ash · in Generative Systems

Todd taught us about generative methods, which turned out to be pretty familiar territory from my math studies. In geometry, they are called transformations, and they describe the mapping of geometric forms in space. In class, we discussed four methods/transformations…

A String of Simple Rules

April 13, 2012 · by Kim Ash · in Generative Systems

In Generative Systems class, we had to design a project based on 6 or fewer simple rules. I worked with Tiffany Chou to create a participatory performance piece in which our classmates tangled themselves in string. We gave everyone in…

Categories

  • 30 Works in 30 Days (1)
  • Big Screens (2)
  • Conversational Spaces (2)
  • Thesis (3)
  • Comm Lab (4)
  • Dynamic Web (4)
  • 3D Sensing and Visualization (4)
  • Reading and Writing Electronic Text (5)
  • Generative Systems (6)
  • ICM (7)
  • Nature of Code (8)
  • Printing Code (10)
  • Computational Cameras (10)
  • Makematics (11)
  • PComp (12)

Tags

printing code python generative methods particle voyeur Ray Bradbury web development cracking generative art database poetic form 3D Sensing and Visualization 3D printing genetic algorithm cherry blossom LED rwet finite state machine conversational spaces makematics big screens processing particle system ants geometry api dynamic web graphic design news augmented reality nature of code thesis group theory 3D generative systems voyeurism blur openFrameworks optics black knight paper summary kinect computational cameras 3D sensing monty python

Copyright © 2023 Art && Process

Powered by WordPress and Origin