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Home » 2013 » January

Chronicling the Martians

January 30, 2013 · by Kim Ash · in Printing Code

I designed a book cover/poster for Ray Bradbury’s Martian Chronicles as my final Printing Code project. To prepare for the assignment, I reread a few of the stories and looked at the covers for previous editions. I also looked at…

Freezefram.es

January 30, 2013 · by Kim Ash · in Conversational Spaces

Our faces are capable of expressing so much that often words are unnecessary. We are always posting YouTube videos on social media with the intention of eliciting a reaction from our friends. Instead of telling them that a video is…

SixWord.It

January 29, 2013 · by Kim Ash · in Conversational Spaces

Hanna Kang-Brown, Melissa Dela Merced and I designed a conversational space inspired by the six-word story exercise popularized by Ernest Hemingway. We played around with the idea quite a bit–initially we wanted to have a website that would allow users…

(Un)Printable

January 29, 2013 · by Kim Ash · in 3D Sensing and Visualization

In a previous post titled “My Surrealist Object,” I discussed writing a program that would transform a user’s line drawing into a printable 3D object file. For my 3D Sensing and Visualization final, I decided to update the program to…

A New Direction

January 9, 2013 · by Kim Ash · in Big Screens

Melissa and I decided that it was time to take our Big Screens project in a different direction for a couple of reasons. Shooting in the rain is miserable. Then crit group revealed that we had shot a collection of…

Wrapping up the Makerbot

January 7, 2013 · by Kim Ash · in Printing Code

As we were approaching holiday season, it only seemed appropriate that Rune would require us to design some wrapping paper. The clever thing about this assignment was that we were designing wrapping paper for Makerbot, a company that makes 3D…

Olivetti, Bezier, and Weighted Randomness

January 6, 2013 · by Kim Ash · in Printing Code

For this assignment, we were supposed to select a classic Olivetti typewriter poster to recreate in code. All of the posters employ randomness (or at least perceived randomness) as a design principle. I chose this one: This is my version…

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