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Home » 2012 » April

Augmented Reality, or: I Still Hate 3D (but Errors can be Cool)

April 27, 2012 · by Kim Ash · in Computational Cameras

I hate programming in 3D. I am trying not to hate it, but I can’t help it. Every time I build something in 3D it does not come out the way I expect it to. I think part of this…

Cracking Up is Hard to Do

April 27, 2012 · by Kim Ash · in Nature of Code

Sheiva Rezvani and I decided to mimic the cracking of a surface for our Nature of Code midterm project. The appearance of the cracks is determined by a one-dimensional Perlin Noise function. This function is often used to simulate the…

A String of Simple Rules

April 13, 2012 · by Kim Ash · in Generative Systems

In Generative Systems class, we had to design a project based on 6 or fewer simple rules. I worked with Tiffany Chou to create a participatory performance piece in which our classmates tangled themselves in string. We gave everyone in…

Voyeurism Redux

April 7, 2012 · by Kim Ash · in Computational Cameras

For the midterm, I wanted to extend my Voyeurism project. This version of my program, titled “Voyeur,” connects to public (i.e. not password protected) IP cameras in 2 bars in Europe. The patrons of these bars are unaware that they…

Voyeurism

April 7, 2012 · by Kim Ash · in Computational Cameras

For the Where-When assignment, I built an applet that shows video feeds from 3 different networked cameras. The first of these cameras is located in a street in Lisbon, Portugal, the second a pub in Manchester, UK, and the third…

Sakura dans Particles

April 4, 2012 · by Kim Ash · in Nature of Code

The particle system code examples all had an ethereal quality to them. I wanted to do something with the code that would enhance that. I used a photograph I took of the cherry blossoms in the Brooklyn Botanical Gardens for…

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