Art && Process

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Freezefram.es

January 30, 2013 · by Kim Ash · in Conversational Spaces

Our faces are capable of expressing so much that often words are unnecessary. We are always posting YouTube videos on social media with the intention of eliciting a reaction from our friends. Instead of telling them that a video is…

SixWord.It

January 29, 2013 · by Kim Ash · in Conversational Spaces

Hanna Kang-Brown, Melissa Dela Merced and I designed a conversational space inspired by the six-word story exercise popularized by Ernest Hemingway. We played around with the idea quite a bit–initially we wanted to have a website that would allow users…

(Un)Printable

January 29, 2013 · by Kim Ash · in 3D Sensing and Visualization

In a previous post titled “My Surrealist Object,” I discussed writing a program that would transform a user’s line drawing into a printable 3D object file. For my 3D Sensing and Visualization final, I decided to update the program to…

A New Direction

January 9, 2013 · by Kim Ash · in Big Screens

Melissa and I decided that it was time to take our Big Screens project in a different direction for a couple of reasons. Shooting in the rain is miserable. Then crit group revealed that we had shot a collection of…

Wrapping up the Makerbot

January 7, 2013 · by Kim Ash · in Printing Code

As we were approaching holiday season, it only seemed appropriate that Rune would require us to design some wrapping paper. The clever thing about this assignment was that we were designing wrapping paper for Makerbot, a company that makes 3D…

Olivetti, Bezier, and Weighted Randomness

January 6, 2013 · by Kim Ash · in Printing Code

For this assignment, we were supposed to select a classic Olivetti typewriter poster to recreate in code. All of the posters employ randomness (or at least perceived randomness) as a design principle. I chose this one: This is my version…

Logo Bordello

November 27, 2012 · by Kim Ash · in Printing Code

My favorite band, Gogol Bordello, changes its logo with each album. While each logo feels like the band, there is little consistency in design. It was a perfect starting point for my generative logo assignment. To redesign Gogol Bordello’s logo,…

An Homage to Bradbury

November 24, 2012 · by Kim Ash · in Printing Code

Earlier this year, the world lost one of its most prolific science fiction authors, Ray Bradbury. He was also one of my favorite authors; I was a devoted reader of his novels and short stories. His books have had many…

The World’s Tiniest Projection Map

November 19, 2012 · by Kim Ash · in 3D Sensing and Visualization

Projection mapping is pretty cool, though certainly a bit on the trendy side these days. Kyle designed an open source mapping program called MapAmok, which I used to do my own projection mapping on the object I 3D printed for…

Simulating Watercolor

November 19, 2012 · by Kim Ash · in Makematics

“Computer-Generated Watercolor” describes the ways in which computer science researchers managed to approximate the effects of watercolor painting. This was actually a really exciting paper to read, because it involves art and math that I actually understand (yay vector calculus!)….

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Categories

  • 30 Works in 30 Days (1)
  • Big Screens (2)
  • Conversational Spaces (2)
  • Thesis (3)
  • Comm Lab (4)
  • Dynamic Web (4)
  • 3D Sensing and Visualization (4)
  • Reading and Writing Electronic Text (5)
  • Generative Systems (6)
  • ICM (7)
  • Nature of Code (8)
  • Printing Code (10)
  • Computational Cameras (10)
  • Makematics (11)
  • PComp (12)

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